XNA News


  • XNA-created Plain Sight spied
    by luke@ferrago.com (Luke Guttridge) (play.tm) at 9/8/2008 3:07:55 PM

    London indie Beatnik Games have this week lifted the lid on a new game they created using Microsoft's XNA development toolset. The title is called Plain Sight, and it'll initially garner a release on the PC - Beatnik are also hopeful ...

  • News: Beatnik unveils XNA game Plain Sig
    by unknown (House Of Xbox) at 9/8/2008 1:48:25 PM

    PC, 360 multiplayer affair from London.

  • Wiimote in XNA, how to get input?
    by unknown (Wiimote Project) at 9/8/2008 11:14:06 AM

    Has anyone written anything in XNA for the wiimote? How do you get the input from the Wiimote?

  • Plain Sight: New XNA game brings robot-on-robot ultra violence to ...
    by Jim Sterling (Destructoid) at 9/8/2008 8:48:00 AM

    London-based indie studio Beatnik Games (described as "six guys working in a shoebox") have announced their new XNA project, Plain Sight -- a 3D multiplayer game featuring robotic sword fighting and explosions. ...

  • Fun With XNA Star Control 2
    by Anthony Suarez (Star Controller) at 9/8/2008 3:34:41 AM

    The arcade mode is another feature which I believe will make XNA Star Control 2 the ultimate party game for the Star Control fans out there once this project becomes stable and supports more than 1 player. ...

  • Squared (XNA Dream Build Play 2008 Entry)
    by unknown (MSN Video: Tus videos) at 9/7/2008 11:57:17 PM

    This is my entry for the XNA Dream-Build-Play 2008 Challenge. Views: 0. Rating:. Uploaded On: Mon, 08 Sep 2008 03:51:52 GMT.

  • error message when deploying games on Zune
    by elghouchd (General) at 9/7/2008 9:27:58 PM

    Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[ sourceAssets, String[& outputContent, String[& rebuiltContent, String[& intermediates ...

  • Installing XNA.
    by owen777 (General) at 9/7/2008 5:46:15 PM

    I'am started to learn XNA but when i download and try and install, it said i need SP1 of C# 2005. I clicked on it but it just brought me to the site where i downloaded C# 2005 from. Can anybody tell me where i can download what i'am ...

  • long error message when deploying games to 8gb Zune
    by elghouchd (Zune Boards) at 9/7/2008 2:53:22 PM

    Xna.Framework.Content.Pipeline.Tasks.Bui ldContent.RemoteProxy.RunTheBuild(BuildCoordinator Settings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]& outputContent, String[]& rebuiltContent, ...

  • XNA Wallpaper
    by Twanks (General) at 9/7/2008 6:56:58 AM

    For anyone interested I made a XNA wallpaper from a few of the Gamefest powerpoints. I just mixed and matched a couple of images so I do not claim any credit for the art. Hope you enjoy it. XNA Wallpaper.

  • Kollectiv - XNA Puzzle Game Released!
    by unknown (gamedevkicks.com) at 9/7/2008 5:50:38 AM

    Kollectiv - A puzzle game written in C# using microsofts XNA Framework. This is an addicting cross between tetris and bejeweled and is playable via mouse or keyboard. There is no 360 version at this time. There are multiple game modes ...

  • Rotation Issue in XNA 3.0
    by admin (Xbox360 News) at 9/7/2008 3:41:02 AM

    Here's the full project: http://www.thestoryofbob.com/content/RotateIssue.zip. If it matters, I modeled in freeware program Blender and I used XNA 3.0 CTP. Any help would be greatly appreciated.

  • Cant even install xna 3.0
    by brandoshido (Zune Boards) at 9/6/2008 7:30:17 PM

    I installed the C++ thing as stated in the tuturial, but then when I try to get xna to install, it says that it needs C++ installed. I have already tried resetting my PC and it still says the same thing. Any help for me? ...

  • new to XNA
    by Morana (General) at 9/6/2008 4:55:16 PM

    Hi, I am new to XNA however I have written a game (not code) that I want to start building. I don't know the least bit about coding and even less about modeling, however everyone has to start some were. I have basic understanding of ...

  • Lines EX – rebuilding with XNA 3
    by Ed Andersen (EdAndersen.com) at 9/6/2008 3:22:31 PM

    My dissertation project saw me making an XNA game (Lines) and website to go with it (edngames.com) which used web services to make essentially a cut down Xbox Live on the PC with rich presence support, automatic high score uploading etc ...

  • Xbox Live Arcade and XNA :: Second N+ Expansion making it's way to ...
    by Crocdile Hunter (XboxZone.com.au :: The Zone for Xbox in Aus/NZ) at 9/6/2008 2:38:12 PM

    Author: Crocdile Hunter Subject: Second N+ Expansion making it's way to XBLA next week Posted: Sat 06 Sep, 2008 10:38 pm (GMT 10) Source:XBL Arcade In exciting news for those of you who not only made it through the "more than 400 ...

  • Wiimote in XNA, how to get input
    by unknown (Wiimote Project) at 9/6/2008 2:26:13 PM

    Can anyone help me get the information from the wiimote into XNA? Thanks.

  • Project: Owlboy Announced For XNA Community Games
    by editors@gamerbytes.com (Ryan Langley) (gamerbytes) at 9/6/2008 11:12:23 AM

    D-Pad Studios have announced a new XNA title for Xbox community games - Project: Owlboy. The game, tentively called Owlboy, is about Otus who is under training by his mentor Asio. With his wing cape, you can explore the flying islands ...

  • Microsoft XNA
    by Anti (Free and cracked software) at 9/6/2008 8:31:37 AM

    Microsoft XNA (”XNA’s Not Acronymed”[1]) is a set of tools, complete with a managed runtime environment, provided by Microsoft that facilitates computer game design, development and management. XNA does this by freeing game designers ...

  • Work from Home XNA/XBox Game Development Artist
    by unknown (virtualvocations.com) at 9/6/2008 5:06:18 AM

    Small West Chester startup seeking 1 Artist to help develop a new title for XBox Live Arcade. Short schedule with anticipated December 1st launch. Can work from home, but 1 required in-office gathering per week. ...

  • XNA dev read to xml problem
    by example@example.com (bixel) (codeguru Forums) at 9/6/2008 12:50:18 AM

    I am working on a RPG for XBOX Live using their XNA GameFramework. Starting with one of the 'Starter Kits' I went in and began customizing it. I came across an error during build - and I have been trying to find out what is causing this ...

  • Premultiplied Alpha - How to implement in XNA?
    by admin (Xbox360 News) at 9/5/2008 11:09:52 PM

    After now knowing it has to do with using "premultiplied alpha", I still can't figure out how to get it to work in XNA… so could anyone tell me how the below code should look so as to use premultiplied alpha? ...

  • Premultiplied Alpha - How to implement in XNA?
    by Onions (General) at 9/5/2008 11:09:52 PM

    After now knowing it has to do with using "premultiplied alpha", I still can't figure out how to get it to work in XNA... so could anyone tell me how the below code should look so as to use premultiplied alpha? ...

  • Comment on Video of XNA game running on Zune by imtiyaz
    by imtiyaz (Comments for istartedsomething) at 9/5/2008 9:09:03 AM

    hi hey.

  • Introducing Xbox LIVE Community Games
    by XNABlog (XNA Team Blog) at 7/22/2008 7:00:26 PM

    As a Premium member in the XNA Creators Club, you’ll be able to submit any complete Xbox 360 game you’ve created in XNA Game Studio to the Creators Club community at http://creators.xna.com, for peer review. Other Premium Creators will ...


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